Party up top: We had four melee go up (myself, 2 rogues, and a DK). Our composition was based on what groups had the most self-healing, since we only have one healer go up. The 4 melee we send up can pretty much avoid/heal/mitigate incoming damage, leaving the healer free to heal the tank and conserve mana. Wolves, stoneclaw, shamanistic rage, even the occasional MWx5 chain heal, are all recommended. On the last descent I run towards the spiderlings to kill them before Beth follows me down.
Frenzy on the bottom: I fell off the web on two different attempts just so I could experience the bottom level. It had nothing to do with the fact that I stupidly avoided one lava puddle by jumping straight into another. Nope. It was all for science! For melee on the bottom, stick to the drone like glue. The drone will occasionally fixate on someone. Whoever that fixated person is must run to the drone tank. Help taunt the spinners down in the beginning. Ranged will be managing the exploding spiders.
Phase 2: Stack on butt. Pop dps and dmg cooldowns. Pray your healer’s mana lasts long enough. Save your lock cookie for that last 20 to 10%. We found Beth needs to be at 80% or lower before Phase 2 for a successful kill.
Swag: Widow’s Kiss, I guess. Shoulders, if you’re desperate.
<3 art!!
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